Pacific war games online free




















Human validation. Thank you, your vote was recorded and will be displayed soon. Tags All tags. Add this game to your web page Share on Website. Add this game to your web page Pacific War. Join other players talking about games. Visit the Y8 Forum. Go to Forum Hide. Game details. It uses vintage photographs from the war, and the counters are large and thick. The page rulebook is written in large font and extensively illustrated. You can play campaigns from 5 up to 25 missions in length, with each mission typically taking no more than 20 minutes to play.

Your crews can go from green, to veteran, to crack, thus enhancing their abilities…that is until they are shot down and lost.

You really get attached to your bomber crews. Optional rules allow you to play this with two players, one American fighter and one German. Released by Clash of Arms Games in and designed by Steven Cunliffe, this game can be played against an opponent or solitaire.

This game works primarily because it focuses on when both sides had roughly the same number of aircraft carriers in the Pacific. As the war progressed, the Japanese were hard pressed to replace their carrier and aircrew losses, while America pumped out both carriers and skilled pilots in prodigious numbers. The game is card-driven. Smaller cards are used to represent different types of squadrons — fighters, dive bombers and torpedo bombers. These too have a full-strength and reduced side.

A separate Search and Destroy deck is used to search for the enemy carrier task force s. After the search phase ends, these cards are then used to determine the hits scored on enemy carriers.

Finally, each player has a deck of Combat Cards that come in three types; Cockpit Combat Cards that are used in aerial combat, Bomber Combat Cards that are used to attack enemy carriers, and Carrier Combat Cards that are used to defend carriers and shoot down enemy aircraft.

By comparing the combat cards, each player determines how many dice they get to roll to cause damage to their opponent. Each scenario takes an hour or less to play.

Games are fast and fun, with outcomes that can vary widely. The game comes with two rulebooks; a page Flight Manual that has the basic rules, and a page Operations Manual containing the scenarios, advanced rules, multi-player rules, and the solitaire rules. Clash of Arms also makes another game in this series titled The Hell of Stalingrad.

The game was released in and was designed by Steve Dixon. It is played on a sheet representing a single destroyer. You play the captain of that ship as you try to fend off wave after wave of Japanese suicide attacks. The ship can make evasive maneuvers and call on fire support from other ships and aircraft in the area.

The ship display on the board allows you to keep track of the amount of damage done to the ship and its effect on maneuvering, hull integrity, list and trim. The display also keeps track of fuel and ammunition spent. You can assign damage control parties to repair damage, allowing you to stay on your assigned picket station longer.

But at some point, you may be forced to limp back to port for repair and replenishment. All of the action is controlled by charts and tables that require you to roll dice to determine things like the weather, availability of radar and fire support, if an attack occurs and if so its size and composition , effectiveness of repairs, and so forth.

This game is tense! Not surprising given it simulates one of the most harrowing forms of naval combat. The scenarios range from a single attack wave to a campaign representing days or even weeks of combat. Released in by GMT Games and designed by Gregory Smith, this game puts you in the role of skipper of an American fleet submarine operating against Japanese merchant shipping and warships.

Your objective is to sink as much tonnage as possible without losing your sub and crew in the process. You may also be called upon to perform other special operations, such as intelligence gathering and rescuing downed pilots. The game is played on a large card representing your submarine, a combat mat, and a patrol map. The AI uses charts and tables to determine things such as your patrol area, whether or not you make contact with enemy shipping, and if so, the number and types of enemy ships.

The AI determines whether you have hit the target, whether the torpedo was a dud the U. Call of Duty: Modern Warfare.

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