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View all posts by pennarchtank. Facebook Listserv Signup. Posted on September 18, March 16, by pennarchtank. Happy CAD-ding! ZS: zooms one object in one view ZSA: zooms in on one object in all 4 views. Like this: Like Loading Deselect all selected objects and select all previously unselected objects. Deselect all selected control or edit points and select all previously unselected control or edit points. Change the current viewport properties to a parallel projection isometric view looking from a specified quadrant toward 0.
Fit a line through any combination of points, control points, and point-cloud objects. Display curves using their linetype properties. Make the object knot vectors uniform without changing the control point locations. Change a curve end to meet another curve or surface edge with a specified continuity. Change an object's texture mapping properties to match another object. Subtract the volume of one set of objects from another resulting in a mesh.
Delete portions of a mesh inside or outside intersections with another object. Create a mirror image copy of one or more holes in a single planar surface. Set a world origin that is used when inserting the model into another.
Move curve or surface control points along the u-, v-, and normal directions of the object. Create a non-manifold polysurface from intersecting surfaces and polysurfaces. Copy a curve on a surface parallel to the original in the surface normal direction. Manage global options: 3D mouse , alerter , aliases , appearance , context menu , display modes , files , general , idle processor , keyboard , libraries , licenses , modeling aids , mouse , plug-ins , render , RhinoScript , selection menu , toolbars , updates and statistics , view.
Save Options settings to a file. Restore Options settings from a file. Shift the location of the view camera and target parallel to the view plane. Create a surface , polysurface , or extrusion object with a circular profile around a curve.
Turn off control , edit , and solid points display. Draw a multi-segment polyline with options for line and arc segments, tracking line helpers, and close. Delete unused block definitions, groups, layers, hatch patterns, linetypes, dimension styles, and materials.
Reconstruct curves, surfaces, and extrusion objects to a specified degree and control point number. Interactively modify selected curves by non-uniformly re-spacing the control points. Strip texture coordinates, vertex colors, surface curvatures, and surface parameters from a mesh. Reconstruct surfaces to a specified control point number in the u- or v-directions.
Draw a rectangular closed polyline from with options for starting at the center, three points, vertical, and rounded with arc or conic corners. Moves the gumball widget to a new location on an object. Render the view in the render window with a with a rough quality for a fast preview. Render a selected area in the render window with a rough quality for a fast preview.
Render a selected area in the viewport with a rough quality for a fast preview. Rotate objects around an axis perpendicular to the construction plane. Save the current model with a different name, close the current model, and open the new model. Change the size of objects uniformly in the x-, y-, and z-directions. Create a planar curve or points from the intersection of a cutting plane through objects. Select all objects that do not pass Check.
Select all Named View widget objects. Select all objects created with the PictureFrame command. Select all point objects, control points , edit points , and solid points. Select all surfaces or meshes that are in front of other objects with a crossing selection. Open the default mail program with the current file as an attachment.
Specify the current dimensions style. Assign separate display attributes to objects, overriding viewport settings. Disable screen redraw, construction plane, and view changes during scripts. Enable screen redraw, construction plane, and view changes during scripts. Remove the selected surfaces from a polysurface, and then offset the remaining surfaces to create a solid with a specified thickness.
Create the shortest possible curve geodesic between two points on a surface. Highlight edges of surfaces and polysurfaces. Displays the Edge Analysis control. Create a grayscale z-buffer bitmap with the same dimensions as the viewport. Contract the underlying untrimmed surface close to trimming boundaries.
Contract the underlying untrimmed surface as close as possible to the trimming boundaries. Replace each curve segment that has the geometry of a line or an arc with a true line or arc. Flatten a surface without restriction to single-directional curvature. Average the positions of curve and surface control points and mesh vertices in a specified region and evens out the spacing of selected control points in small increments to remove unwanted detail, and loops in curves and surfaces.
Draw a spiral curve with options for number of turns, pitch, flat, vertical, and around a curve. Divide into separate objects meshes that do not connect, but are still one object. Return curves and surfaces to the original squished 3-D shape.
Draw a surface from a grid of points that represent surface control points. Change the location where the start and end edges meet on a closed surface. Change an object's material color to match its object or layer display color. Set the scale and center of all viewports to match the active viewport. Checks to see whether numbers with decimal points are being correctly printed and read using a period as the decimal point.
If the decimal point has been changed to a comma, the command changes the decimal point character back to a period. Draw text-shaped curves, surfaces, or polysurfaces based on TrueType fonts. Cut and delete selected portions of an object at the intersection with another object. Change the normal direction mesh faces so they all point in a consistent direction.
Flatten develop a surface or polysurface with curvature in one direction to a planar surface. Flatten develop a surface or polysurface with curvature in one direction to a planar surface while maintaining the u- and v-directions of the input surface. Add creases to a smooth mesh by creating coincident vertices along selected edges. Project surface mapping texture coordinates and the texture of an object onto the world xy-plane. Project the texture coordinates of the selected object to a specified region of space.
Create a blend surface between surface edges with varying radius values. Create a chamfer surface between surface edges with varying distance values. Create a round tangent surface between two surface edges with varying radius values.
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